ARC faction influence

For all discussion directly related to ARC's in-game minor faction
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Frank
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Re: ARC faction influence

Postby Frank » Mon May 02, 2016 12:30 am

ARC are in a state of expansion at the moment. We'll need to see where we've spread.

There are two states vying for Santa Muerte Co-op, Civil Unrest or Lockdown. We'll have to see what the next tick brings. The the influence is around the same for both factions we might have to do some nice things for the Co-op so that we can clear its state for the next war. I would guess that the easiest way to lower lockdown is by cashing in bounties.
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Frank
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Re: ARC faction influence

Postby Frank » Mon May 02, 2016 4:30 pm

The ARC has 39.4% for the influence at Santa Muerte
The Santa Muerte Co-op has 36.4%

We've done a good job. I guess all we need do now is wait, and keep an eye on the situation to see if there are any conflicts there.
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Re: ARC faction influence

Postby Dayrth » Tue May 03, 2016 6:53 am

I managed to get my new rig finished yesterday. Few bits and pieces of software to install and I will be back in business. I will use my second commander to look for the expansion system. My main commander will be tuning for home next Monday, so I hope to have a bigger influence in the game when he gets back.
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Frank
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Re: ARC faction influence

Postby Frank » Tue May 03, 2016 10:14 am

Woo! The return of Homer <grin>

Tell us when you're coming back to the bubble. We have to set up some sort of honour guard/escort. We might have Santa Muerte in the hands of the ARC by then. If so then that would be a good place to dump some of your data. Zaonce can look after itself. We are lucky to be in command of such a busy system.
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Re: ARC faction influence

Postby Dayrth » Tue May 03, 2016 12:27 pm

Frank wrote:...Zaonce can look after itself. We are lucky to be in command of such a busy system.


And it has a rare, so ARC fortunes are virtually guaranteed unless there is a deliberate attack. I will be turning for home on Monday. I will let you know when I am getting close and where I will be entering the bubble.
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Frank
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Re: ARC faction influence

Postby Frank » Wed May 04, 2016 9:42 pm

The Santa Muerte Co-op are now beating us by 9%. It's time to do a bit more cop killing. I hope the expansion state doesn't last too long so we can get down to some honest fighting in a combat zone.
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Re: ARC faction influence

Postby Dayrth » Thu May 05, 2016 7:20 am

I will be back in the Cobra this evening being naughty in Dead Santa ;) Dayrth will be turning for home a bit early. I have taken Monday as a holiday so will start back Sunday afternoon and will spend all Monday travelling. The idea is to get all the way back by Monday night. If I succeed then I will be working for ARC every day from then on (except when I'm mucking about in the beta :)). If we don't have control of Dead Santa by then I will stick with commander A-R-C until we do, so that I can keep hold of the exploration data to sell there when ARC are in charge.
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Re: ARC faction influence

Postby Kempinski » Thu May 05, 2016 4:07 pm

Awight boys.

I'm off to mid-wales this weekend, so I'm not going to be helping out much with the Dead Santa project. I popped over and did a couple of missions earlier, we've overshot again! and two of the littler factions are having a war.

Frank - looks like you'll win this round of cop-killing-bounty-accumulator. There will be other systems to undermine, and I'll be back to fight again!
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Frank
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Re: ARC faction influence

Postby Frank » Thu May 05, 2016 6:04 pm

Looks like I should've laid off the cop killing. I'm going to do just a little tiny bit of bounty hunting for the other side to try and hold off the Santa Muerte Co-op civil unrest state

The good news is that the expansion state which was blocking us is now over. We now have a presence in Arque. The bad news is that there's already an Alliance faction in charge of that system. The good news is that the place isn't overly populated and so we should be able to get a foothold in the system by taking over one of the minor bases.
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Re: ARC faction influence

Postby Dayrth » Sun Jun 12, 2016 6:33 pm

12/06/02

Zaonce: 74%
Colando Po: 12%
Tianve: 34%
Hun Nal Teh 7%
Santa Muerte 74%

It's been a while but here is an update. All systems have gained in influence since the last roundup, but all are at present falling. We are at war in Hun Nal Yeh, and in Tianve we are getting close to challenging for control (34% to 41%).
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