Wing Training - General Discussion

ARC's regular wing training sessions are discussed here.
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Re: Wing Training

Postby Sealurk » Wed Aug 12, 2015 10:57 am

Putting everybody in a stock Sidey reduces the risk to your bank account (we can now fight to destruction, not just to shields down... provided we've remembered to clear out our bounties, merits and cartographic data beforehand so we don't lose them on destruction) and it also levels the playing field so that the deciding factor becomes pilot skill, not your loadout. We primarily focus on developing and reinforcing team tactics and strategies and this is easier in a 'training' ship like a Sidewinder. Yes, different ships handle differently but what we're practising is something you can take away and apply to any wing combat situation regardless of the ship.

Additionally, as Dayrth and Frank have said, it's surprising what a few Sideys can do to even bigger ships if they're flown well, and there is considerable extra challenge to fighting in the most basic ship in the game. Sidewinder, as is, no upgrades.

That's the theory anyway, in practice it's easier said than done due to communications issue. Frank and I quickly found that having voice comms makes the whole thing much, much easier - in fact we found it's easier even for those pilots who don't have voice comms because even if they can't reply, they can still hear.

Over time what we want the wing training to do is forge us into an effective, cohesive unit with assigned roles and predefined tactics that can be employed regardless of the ship we're flying, and if we can do all of this in a stock Sidewinder then we can do it in any ship. The pilots know the limitations and benefits of their preferred combat ship and can adjust accordingly.

TL;DR - train hard, fight easy.
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Re: Wing Training

Postby sanctuary1952 » Wed Aug 12, 2015 11:31 am

;)

Understood
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Re: Wing Training

Postby Sealurk » Thu Aug 13, 2015 9:43 am

Suggestion for a future wing training session...

ESCORT DUTY


Admittedly it's unlikely that we'll ever get a chance to try this for two reasons.

First, approximately 100% of traders (conservative estimate) play in solo, but on the off chance we ever encounter an Alliance-aligned commander with a freighter who plays in open or groups and would like a fighter escort (especially if s/he's hauling PP commodities), it would be useful to have already practiced it. Plus, there's a decent chance that when missions get overhauled again, as has been promised for one of the upcoming updates, wing escort missions will be featured.

Second, the same tactics apply even without somebody to escort, just to evade interdiction or assist a wingman who has been interdicted and this is probably far more useful in the current game, so it makes you wonder why I didn't change the name to Interdiction Evasion/Combat Practice.

So here's my idea - with bounties, merits and cartographic data claimed we assemble at Leesti and purchase stock Sidewinders, as usual, but we don't wing up just yet. Instead we organise into two groups (this will require a minimum of three commanders, by the way, ideally four or more).

Blue Wing are the defenders and are the designated escorts/interdictees. Their role is to either evade interdiction or survive the resulting combat.
Red Wing is the attacking group, the interdictors. Their role is to eliminate Blue Wing through interdiction. If we have an odd number of commanders, Red Wing should probably be the smaller of the two.
Green Wing is a surreal comedy series set in a hospital that aired between 2004 and 2007 in the UK.

Once teams are arranged and decided, we wing up in those teams only. Red Wing must have at least one FSD interdictor fitted, most likely one on each ship.

We find a close anarchy system to avoid interdiction fines, and Red Wing jumps away first. A few minutes later (long enough for Red Wing to get into position and for both wings to discuss tactics/roles) Blue Wing jumps into the system. Blue Wing's goal is to get, say, 5,000ls out from the local star. If the system actually has planets or stations/outposts, even better - we can designate one as the start point, one as the end point.

Not sure yet what the winning conditions are. Perhaps the game ends when one team has been wiped out. Perhaps Red Wing are allowed to return to the fight indefinitely (representing the never ending stream of NPCs and pirates) but Blue Wing cannot. Perhaps, to even the odds, Blue Wing are permitted an upgrade budget equal to the cost of the FSD interdictors Red Wing must equip.

The aim is to practice following your wingman into an interdiction scenario - for both Red and Blue Wings - and developing related tactics and roles.
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Re: Wing Training

Postby Dayrth » Thu Aug 13, 2015 9:46 am

I loved The Green Wing :D

I also like this idea :)
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Re: Wing Training

Postby Sealurk » Thu Aug 13, 2015 11:06 am

Major suggestion, really want feedback on this: can we change the day we do wing training on?

I don't know about everybody else, but since I've got back into Powerplay Monday is in fact a really awkward day to do training on, and is the reason I've missed a few sessions. It might be the beginning of the week but it's in the middle of a Powerplay cycle, and that means some players who might want to do training have a lot of merits they want to hold onto and therefore don't want to risk losing. Since wing training can and does involve fighting to destruction or sometimes accidental destruction, doing so while carrying a few hundred or thousand merits is a Very Bad Idea(TM).

So, how about we move wing/combat training to the very beginning of a Powerplay cycle, when people are much less likely to have accumulated merits and are therefore going to be more open to high impact training? What do you think, should we move wing/combat training to Thursday night (UK time) instead of Monday night?

Additionally, this means we could even do the next session tonight - interdiction training, anybody?
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Re: Wing Training

Postby sanctuary1952 » Thu Aug 13, 2015 11:13 am

Very sensible idea.
I have been remiss in not attending Wing training ( it's the lone wolf in me!) but I will make an effort.
I have a gig tonight so that's me out once again..but for the future...Thursday evening seems a very good idea for the reasons you have given. ;)
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Re: Wing Training

Postby Dayrth » Thu Aug 13, 2015 11:30 am

I may not make tonight, I have a time limited mission to complete, but I'm happy with Thursdays from next week. In fact I can normally do any evening except Friday and Saturday. We will need to tell Frank.
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Re: Wing Training

Postby Frank » Fri Aug 14, 2015 1:16 am

Thursdays are fine for me. I take it we are still meeting up at Leesti?
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Re: Wing Training

Postby Sealurk » Fri Aug 14, 2015 1:22 am

I would think so, unless anybody wants to change that. On a related note, I've got a thread trying to find out where we'd like ARC's home to be, Leesti is one of the possibilities.

So, next Thursday, 6pm ish, Leesti unless anybody would like to nominate a new system closer to the heart of Alliance territory... escort/interdiction wing training?
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Re: Wing Training

Postby Dayrth » Fri Aug 14, 2015 7:18 am

I'm happy with Leesti :)
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