Interdiction in 1.4

Don't mind the noise, this place almost never experiences decompression. This is where to talk about ships, tactics, settings and loadouts.
User avatar
Dayrth
Site Admin
Posts: 797
Joined: Tue Jun 23, 2015 7:26 am
Location: Somerset or Hampshire depending
Ships Owned: Sidewinder, Imperial Eagle, Viper mk4, Asp Explorer, Vulture, Fer de Lance, Python

Interdiction in 1.4

Postby Dayrth » Mon Oct 12, 2015 11:02 am

For those who have not heard, here is the low-down on the new interdiction mechanic.
There is now a penalty for mass, whether interdicting or being interdicted. This means that it is easier to interdict/escape a ship that is bigger than yours, harder to interdict/escape one that is smaller. The bigger the difference in mass the grater the effect. An Anaconda would find interdicting a Sidewinder almost impossible, but a Sidewinder could interdict an Anaconda easily (not sure what the Sidewinder would do with it though ;)).

The upshot of this is; if you are out hunting pirates in SC or undermining, take a smaller ship, like a Viper or Vulture.
[Remember Wheatons Law]

Return to “The Hangar”

Who is online

Users browsing this forum: No registered users and 1 guest