Alliance Combat CG in Arque

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Frank
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Re: Alliance Combat CG in Arque

Postby Frank » Sun Aug 21, 2016 10:36 pm

Something I forgot when we were doing our photoshoot is that I usually Ieave my mirror screen on the lowest resolution to try and keep my framerate up. This is the shot I took...

Image

I feel like that bloke who punched Houdini in the stomach.
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Re: Alliance Combat CG in Arque

Postby Dayrth » Mon Aug 22, 2016 7:05 am

Trying to split my (limited) time between two commanders at the moment, but I did manage to get to Arque and sign up for the CG yesterday. I even managed to accumulate a few bounties to hand in in a hi-res. It can get hectic in there can't it :shock:
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Re: Alliance Combat CG in Arque

Postby Dayrth » Tue Aug 23, 2016 7:01 am

Still splitting my time, but did manage a good session in Arque yesterday. 1.5 million in bounties handed in and straight up to top 25% :) Hopefully I can keep it up there.
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Re: Alliance Combat CG in Arque

Postby Sealurk » Tue Aug 23, 2016 7:05 am

I'm hoping to get on again tonight and tomorrow, but in both cases it probably won't be before about 8pm, so if anybody's about and in the A-R-C group I'm happy to wing up.

Oh, and I finally made Deadly. Not long now!
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Dayrth
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Re: Alliance Combat CG in Arque

Postby Dayrth » Tue Aug 23, 2016 8:47 am

I will be on tonight. If I am still about at 8 I'll see you there. :)
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Frank
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Re: Alliance Combat CG in Arque

Postby Frank » Tue Aug 23, 2016 10:12 am

I'll try and make it for 8:00 as well. It'll be good to team up with someone with a KWS. I'm loathe to give up one of my shield boosters for a slot.

Congratulations on your promotion Sealurk. The ARC is now officially a force to be reckoned with <grin>

...right on commander
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Dayrth
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Re: Alliance Combat CG in Arque

Postby Dayrth » Tue Aug 23, 2016 10:28 am

I don't have a KWS either :(

That is the only trouble with a Python, not enough utility mounts. I had to give mine up in favour of a point defence. A must now that missiles are effective and NPCs use them so much.
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Re: Alliance Combat CG in Arque

Postby Sealurk » Tue Aug 23, 2016 9:18 pm

The progress in that CG is very nearly staggering - we're halfway to the very last tier, with just shy of twelve thousand commanders participating, and at least two ARC members in the top 10%... and we've still got tomorrow and technically Thursday to complete this! Okay, short of pulling a sickie on Thursday it won't mean much in terms of contributions but that is very impressive nonetheless, not least because Alliance combat CGs tend to fail at a lower tier.

Frank and I stuck around for a few more minutes, took out a Conda and his Asp sidekick in a bit of slightly confusing and awkward target-switching (not my greatest tactical suggestion, it has to be said) then headed for ATS. I'll try and get online for one last evening of laser-related shenanigans tomorrow (assuming the CG doesn't finish prematurely) and I'll try to spend as much of the evening as possible hunting, particularly since we're doing so well overall.
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Re: Alliance Combat CG in Arque

Postby Frank » Wed Aug 24, 2016 1:36 am

I do believe that the CG will finish very soon.. but the fighting continues. We now have a little war going on at AASGAA. The good thing about a war zone is that the tactics are nice and simple... if it moves, kill it!
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Re: Alliance Combat CG in Arque

Postby Sealurk » Wed Aug 24, 2016 6:59 am

Colour me impressed, I didn't think the CG would finish this soon - I actually thought it would be a much closer thing. That's the first Alliance combat CG (that I'm aware of) that's not only made it to the final tier, but completed ahead of time... and we helped!

I shall try to get to Aasgaa tonight and do something to directly help ARC. After that I think I'll be visiting the engineers and prowling around for other wars with Alliance factions, like we used to do when we first started ARC.
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